Agile Software Development: The Cooperative Game
Introduction to 3D Game Programming with DirectX 12
Game Boy: The Box Art Collection
The Art of Point-and-Click Adventure Games
Procedural Content Generation in Games
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
Introduction to 3D Game Programming with DirectX 11
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003 - 2010
Learning C# by Programming Games
Going Multiplayer: A Complete Guide: From Design to Post-release
Generative AI for Game Development: Crafting Narrative Worlds with Machines
The Music of Nobuo Uematsu in the Final Fantasy Series
GameMaker Programming Challenges: Programming Challenges to Improve Your GML Knowledge
Twenty Lectures on Algorithmic Game Theory
Classic Game Programming on the NES
Intro to Game Programming Using DirectX 12
50 Years of Text Games: From Oregon Trail to AI Dungeon
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

