Advanced Game Design: A Systems Approach: A Systems Approach
Agile Software Development: The Cooperative Game
The Art of Point-and-Click Adventure Games
Procedural Content Generation in Games
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
Introduction to 3D Game Programming with DirectX 11
The CRPG Book: A Guide to Computer Role-Playing Games (Expanded Edition)
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003 - 2010
Learning C# by Programming Games
Going Multiplayer: A Complete Guide: From Design to Post-release
Generative AI for Game Development: Crafting Narrative Worlds with Machines
The Music of Nobuo Uematsu in the Final Fantasy Series
GameMaker Programming Challenges: Programming Challenges to Improve Your GML Knowledge
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Demystifying Creativity: On Originality in Game Development
Intro to Game Programming Using DirectX 12
50 Years of Text Games: From Oregon Trail to AI Dungeon
How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of ...

