Advanced Game Design: A Systems Approach: A Systems Approach
Agile Software Development: The Cooperative Game
Game Boy: The Box Art Collection
Procedural Content Generation in Games
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003 - 2010
Programming Games for Atari 2600
MonoGame Mastery: Build a Multi-Platform 2D Game and Reusable Game Engine
Introduction to 3D Game Programming with DirectX 11
Octopath Traveler Trpg Rulebook
Learning C# by Programming Games
Going Multiplayer: A Complete Guide: From Design to Post-release
Generative AI for Game Development: Crafting Narrative Worlds with Machines
The Music of Nobuo Uematsu in the Final Fantasy Series
Introduction to 3D Game Programming with DirectX 12
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
The Art of Death Stranding 2: On The Beach
Intro to Game Programming Using DirectX 12
50 Years of Text Games: From Oregon Trail to AI Dungeon

